
This includes the actual size of the exhibit, whether there’s need for grass or plant life, and whether a watering hole is necessary. When creating the exhibit, players will have to terraform a unique terrain that matches the needs and requirements of the animals they’ll choose to place inside. Now that you’re aware of the distinctions between Terrarium creatures and megafauna, it’s time we take a dive into what exactly goes into creating an exhibit – the ins and outs necessary in creating a proper zoo.

The following are all the megafauna available in the game: To gain the items needed to enrich the habitat, the player will need to conduct copious amounts of research and find exactly what’s needed. Instead, when you turn away and turn back to them, you’ll see that they’ll have changed positions.Īn interesting aspect, regarding the terrariums: they are mostly empty, save for a bit of plant life – however, they can be customized to some degree to enrich the lives of the animals within. Therefore, while looking at them, you will never seem them move.

The central distinction between Terrarium Animals and megafauna is that the former cannot sustain themselves in a large enclosure the same as the latter they must remain enclosed in their glass terrariums.Īn interesting feature of the Terrarium Animals is that, unlike the megafauna, they do not have unique animations. Terrarium Animals are a special class of creatures that can be bought at any time in Planet Zoo, but unlike the megafauna, these come with a terrarium in which they reside. This guide will go over all the various Terrarium animals in Planet Zoo, as well as talking all the facets that go into creating an exhibit.
PLANET ZOO EXHIBIT ANIMALS UPDATE
Read more about the new pack and the new update here.In Planet Zoo, there’s an entire menagerie of animals that you can acquire and display to show off all these animals, you create exhibits that are specifically for megafauna (large animals) and other, small creatures that resides in terrariums. The goal is to have players enjoy the views the same way the guests would.

Players can control the Explore camera using the WASD keys and follow the terrain at a fixed height. This allows players to place the camera on any surface in the park. Explore CameraĪnother new feature is the Explore camera mode which is available through the Camera Modes widget in the main HUD. Guests not having priority destinations will stop and listen to nearby Roaming Talks, which let them gain small boosts to happiness and education, based on the level of the educator. Educators assigned to hold Roaming Talks wander the zoo and occasionally stop to hold a short informative talk about nearby species or a random conservation topic, as long as they have enough energy and aren't due to hold an Animal Talk. Specifically, these Educators get access to a new task known as Roaming Talks. These include the free-roaming Educators, which is a new way for the Educator staff to bring enriching experiences to the guests. The new update introduces some exciting new features to the game. This particular scenario features a high welfare requirement and limited space restrictions because of the tricky wetlands environment. Here, they are tasked with building a forever home for rescue animals considered unfit to return to the wild. This new pack also offers a new Timed Scenario which takes players to the Pantanal in Brazil.
